E must be timed near-perfectly as you hit the ground.Given how the roll system of previous games has been replaced with the new Ukemi system, pursuit followups are less guaranteed. There is only one type of pursuit in this game.
You may not input throws while crouching.New to VI is the ability to tech throws, using the same motion. You no longer have to tap a slash button to follow up with an attack, nor can you move freely after throwing while unarmed. A standard throw this time around with no extra nuance.Every backdash can be cancelled into an air special, but not all characters have these.
Running attacks will autocorrect to face the opponent. Some characters have step dashes instead of runs, and in turn these characters do not have a set of running normals. The entire cast of the previous game also returns, though some have been retouched to further enhance the cartoonish look.In line with existing wikis for III, V Special and 2019, motions will be represented in numpad notation. Aerial blocking was removed entirely, and the switcharound move, which enabled a player to shift quickly behind the other's back, as well as the dodge (Evade side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively.įollowing the same philosophy, some of the older characters were restored, such as Charlotte, Tam Tam and Yagyu Jubei. The most obvious change is visual, with dramatically adjusted color palettes for the individual characters, generally brightening them up and reducing contrast, in the attempt to make the game more cartoonish. Chronologically, is the second and final chapter of an interquel between Samurai Shodown and Samurai Shodown II, being Samurai Shodown III the first chapter.Īfter Samurai Shodown III was received more or less poorly by the fighting game community, SNK again went back to address the complaints, and tried to deliver a followup that would hopefully regain some of the magic that had made Samurai Shodown II such a hit.
Samurai Shodown IV: Amakusa's Revenge (サムライスピリッツ天草降臨, Samurai Spirits Amakusa Kourin, roughly "Samurai Spirits: Amakusa's Descent") is the fourth in SNK's flagship Samurai Shodown series of fighting games.