In the midst of the chaos, one man stood up against the evil. One day, something catastrophic occurs, and the titans who were sealed in the underworld by the gods resurface to wreak havoc on the once peaceful island of Argus. On the island, there were many beautiful shrines, blessed with abundant nature, and the residents enjoyed watching the warriors battle in the coliseum. The Argus Empire boasted the strongest military power in the Mediterranean region. SK: In the period before Christ, when ancient gods still existed, there was a legendary island named Argus, and that's how the drama begins. GS: What's the storyline behind Rygar's latest adventure? There are other secrets that are hidden in the Diskarmor, but I can't share them yet. Also, you can customize the Diskarmor to your liking. This is only one of many examples of the different ways to use the Diskarmor. For example, you can hook an enemy with the blade of the Diskarmor and then swing it around to strike other enemies and objects. There are many types of Diskarmor, with special blows and combos. The Diskarmor is a weapon, tool, and transport device all in one, and it allows you to clear hardships that get in your way. Rygar's main theme is to use the unique weapon, the Diskarmor, to clear the obstacles. Ordinary games use weapons like swords, guns, and so on. "Dis" and "karma," meaning "reverse karma," and also "disk" and "armor." The name Diskarmor is a conjugate word with dual meaning.
SK: The number-one characteristic of Rygar is the Diskarmor. GS: Can you talk about Rygar's special abilities? What sorts of things will the Diskarmor be able to do? Will Rygar himself gain any special powers like he did in the classic NES game? The idea of emphasizing the rhythm of the game will be reflected in the map design, character motion, and camera work. To do so, we paid a lot of attention to the tempo and soothing pace of the game. Satoshi Kanematsu: The main idea is to create action-packed gameplay that feels good. GameSpot: What will the game's general layout be like? Will it be patterned more after the free-roaming, adventure-style NES game, or the linear, mission-based arcade game? We asked him all the relevant questions, and we have his answers for you. Tecmo recently allowed us an audience with Satoshi Kanematsu, the game's project leader.
For instance, will the game follow the NES version's free-roaming design, or will it be linear and mission-based, like the arcade game? Diskarmor in full effect. Many questions remained in the minds of fans, however, and though the private showings of the game at this year's E3 did a bit to inform the masses, some key details went unrevealed. Very recently, Tecmo announced that a remake was indeed in development for the PlayStation 2, and it released some details to prove it. Both games were different, though they both featured the same basic premise: a powerful warrior with a unique weapon taking on hordes of deadly demons. Rygar was originally released in the arcades in 1986, and a NES version followed in 1987.
Fans have been clamoring for a remake of Rygar for quite a while.